Monday, 21 October 2013

The principals of animation

The principal of animation was first created by Ollie Johnson and Frank Thomas a pair of Disney animators who wrote the book The twelve basic principals of animation. I will be exploring and referencing each different principal this book manages to explain in great detail. These principals include Arcs, Squash and Stretch, Anticipation, Staging and many more in slightly more context.

Squash and Stretch   

Squash and Stretch explores how objects move act and effect the physics which the object possesses for example the weight and flexibility play a key part in the way Squash and Stretch behaves. This can be applied to the simplest acts of movement for example bouncing a ball.
   









animdesk.com 

Anticipation 

Anticipation describes body movement for example when a footballer kicks a ball he has to bend his knee in order to do this just as a gymnast has to bend her arm's and legs to jump properly. This can also apply when a character turn's their head in a scene when they sense someone else might appear in the scene the best example of this is the classic cartoon series Looney Toones.
  


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